test app for friction, projectile collisions

A test application where projectiles are fired at a standing box. Used to test for realistic collision response, friction, etc.

Id #2249 | Release: None | Updated: Feb 1, 2013 at 1:51 AM by jasonmauer | Created: May 13, 2007 at 12:06 AM by jasonmauer

diagnostics console/command shell

A command line interface for diagnostics and debugging at the engine level. Used to examine Things, the general scene, etc. Extensibility by games (adding commands, etc) would be cool.   There is s...

Id #2248 | Release: None | Updated: Feb 1, 2013 at 1:51 AM by jasonmauer | Created: May 13, 2007 at 12:01 AM by jasonmauer

Rigid Constraints

Constraints limit an rigid body's movement. This is useful for manipulating objects. An example of a constraint would be a hinged door, limited to rotate only along the Y axis.   Constraints could ...

Id #233 | Release: None | Updated: Feb 1, 2013 at 1:51 AM by jasonmauer | Created: Apr 19, 2007 at 6:53 PM by jasonmauer

create Imagination logo

logo for Imagination project

Id #186 | Release: None | Updated: Feb 1, 2013 at 1:51 AM by lizgee | Created: Apr 19, 2007 at 4:31 AM by jasonmauer

debug screen

The debug screen is able to be used by games running on the engine. It displays diagnostic info about the engine, like number of things, frames per second, etc.

Id #183 | Release: None | Updated: Feb 1, 2013 at 1:51 AM by jasonmauer | Created: Apr 19, 2007 at 2:33 AM by jasonmauer

NaNs from colliding objects with zero relative velocity

In Collision.cs, the collision calculations in the constructor do not take into account a zero-length Vector3 for collisionNormal, collisionTangent, etc. When Normalize is called on these Vector3 v...

Id #25 | Release: 0.2 Alpha | Updated: Feb 1, 2013 at 1:51 AM by jasonmauer | Created: Apr 17, 2007 at 9:42 PM by jasonmauer

  • 1-6 of 6 Work Items
    • Previous
    • 1
    • Next
    • Showing
    • All
    • Work Items